So Sony releases Gran Turismo 7, lets all the great reviews for the game come in, and then afterwards patches in a nerf for how much in-game currency you can earn from the races in order to encourage microtransaction purchases. This for a game that’s $70 and already has significantly higher purchase prices for cars compared to Gran Turismo Sport. That’s dirty.
Microtransactions continue to be a blight on the video game industry. Publishers just can’t help themselves.

“A new patch for Gran Turismo 7 has reduced the amount of in-game currency many races reward, thereby making it harder to unlock new cars, even after widespread criticism of the game’s microtransations.
The racer’s latest patch (version 1.07) has reduced the payout of several races, while fixing two late-game races that were being used to farm credits due to a bug.
At launch, VGC reported that some of Gran Turismo 7’s cars cost as much as eight times what they did on Gran Turismo Sport, if purchased using real money.
While many racing games feature microtransactions, some of the more high-end cars in GT7 are so expensive that they require a significant amount of gameplay to obtain enough credits to buy them via normal means (with some cars potentially taking dozens of hours of racing).”