This is coming from XboxEra’s Nick Baker reported by Gaming Bolt:
XboxEra co-founder Nick Baker recently spoke about Metroid Prime 4 on the XboxEra Podcast, and offered some brief new details, coming from someone he knows who’s supposedly “gotten eyes” on the game.
In addition to the game looking “visually unbelieveable”, said source also claims that Metroid Prime 4 will also feature “big, massive” areas. Baker says that though he doesn’t believe the game is going to be open world, it will have significantly larger areas than previous titles in the series. According to Baker, the person seeing the game in action apparently said that the size of the environments reminded them of Halo Infinite’s “big and open” environments- though Halo Infinite really was open world, of course.
This is only a rumor, but it rings true and makes sense. After spending hundreds of hours with Nintendo’s open-world Zelda games, and given how much trouble both Breath of the Wild, and especially Tears of the Kingdom, have maintaining a consistent framerate, I can see how open-world design wouldn’t work for Metroid Prime 4. The old Prime games ran at 60 FPS on GameCube and Wii and there will likely be a lot of disappointment if Prime 4 doesn’t do the same. Open-world Metroid might be unrealistic, but maybe we could see something on the scale of Super Mario Odyssey.
As for the ‘unbelievable’ visuals, given what was achieved with the Metroid Prime remaster, this rings true as well. It makes sense that if Nintendo would put that much effort into a remaster/remake, which had nine different development houses working on it, they would do the same with Prime 4, which is going to have very high expectations.