DeathTower is a sci-fi, turn-based, tactical RPG with a roguelite play structure. Meaning, if you die, you have to start completely over. Harsh. The sci-fi story looks interesting, complete with hacking, nanomachines, and ancient AI that you have to deal with as you ascend the Death Tower. Indie developer Headbang Club is promising at least six playable characters, 30 enemy types, 75 weapons, and ten different classes. DeathTower is an ongoing Kickstarter game with a playable demo, so if you try it out and like it, you can pitch in to fund the game.

DeathTower has no release date yet, but will eventually be coming to PlayStation 5, Nintendo Switch, and PC. Check out the Kickstarter trailer below:

DeathTower is a 2.5D isometric roguelite tactical RPG. Make your way through each floor and ascend to the top of the megastructure. But be careful along the way, or your body may be destroyed, forcing you to restart the adventure from the beginning!

After a maintenance operation gone horribly awry, Ikarus finds himself caught up in an adventure on the edges of a dizzyingly vast space. Who is Phi, the mysterious µbot haunting these forbidden zones?

Versatile Floor-by-Floor Progression

Combine stealthy infiltration and an arsenal of devastating weapons to reach your objective. Melee weapons, special attacks, heavy artillery…There’s no shortage of options, but you’ll have to make some hard decisions–you can’t take everything with you!

Hack the Tower

Built thousands of years ago, the tower is home to countless mysteries. It operates autonomously, but you can also reprogram it to cover your escape. Use its nanomachines to amplify your abilities, hide, or summon bionic creatures.

An Ever-Changing World

Explore the forbidden levels of the megastructure. Though officially empty, they each have their own ecosystems designed to serve the tower’s masters. Discover a hidden world with its own resources, challenges and dynamics you’ll need to understand in order to keep climbing faster and higher.

The game is being developed as updates are implemented.

No empty promises here: We’ll communicate clearly and transparently about the content we plan to develop, and what more we’d like to include if our resources allow for it.

Planned content:
– 6 playable characters.
– Around 30 enemy types, each with their own unique characteristics.
– 4 very different biomes with unique challenges and bosses.
– 10+ mini bosses.
– 75 weapons.
– 75 hacks to attack, defend, manipulate the battlefield and summon terrifying creatures.
– 10 fluid class trees comprising a total of 75 skills.

If resources allow, we’d like to reach over 100 weapons, 100 hacks, and 7 playable characters.

[Steam]