TimeSplitters Rewind is a years-long fan-project dedicated to bringing back the TimeSplitters series in a big way. It has elements of all the TimeSplitters games with a lot of new content:
- 28 Maps
- Online And Offline Story Mode
- 51 Arcade Leagues
- 32 Challenges
- 96 Characters
- 41 Weapons
- 20 Arcade Game Modes
- New Game Mode – Team Elimination
- Updated Game Mode – Last Stand
- Online And Offline Arcade w/Bots
- 10 Players Online
Best of all, it’s all free. In fact, the development team proudly proclaims TimeSplitters Rewind is the largest piece of free video game content ever made. Not free-to-play with in-game monetization or microtransactions – completely free.
The TimeSplitters series existed in the early 2000s during the PlayStation 2/GameCube/Xbox era. They were a trilogy of console first-person shooters made by Free Radical – former Rare developers who were responsible for GoldenEye 007 and Perfect Dark for the Nintendo 64. They captured the spirit of those games, but in a light-hearted, cartoony style, with some absolutely fantastic local split-screen multiplayer that rivaled anything else that was popular at the time, including Halo. Unfortunately, the series never made it out of that console generation and we haven’t seen a new TimeSplitters game in decades at this point. TimeSplitters Rewind has been in development for years and aims to change that.
TimeSplitters Rewind is out now for PC and is completely free. Check out the release trailer below:
TimeSplitters Rewind is a fan project that serves as a greatest hits collection of maps, modes, leagues, challenges and story content across the original trilogy of TimeSplitters games.
Rewind is not a traditional remake in that there aren’t 3 separate executables, it is one game that, as closely as possible, captures the spirit of the 3 games in one. So, unlike a traditional HD collection or remake, it is its own title. By the end of this game’s development, the goal is to have extensive content spanning the three games but our initial launch will focus on a subset of both existing content from the original games and some new content.
Across the past decade, nearly 200 hundred contributors have committed hours to this project, ranging from a few hours to thousands of hours of development time, some hobbyists and others AAA game developers. T his is the largest amount of free content ever provided in a video game (without monetized elements) and it was not easy to make.